I DONT KNOW I LIKE A LOT OF GAMES. MY ALL TIME FAVORITES ARE THE FINAL FANTASY, UNCHARTED, AND ASSASSINS CREED SERIES. ;_; I ESPECIALLY LIKE THE FINAL FANTASY GAME STYLES… I THINK THAT’S A BIT MORE SUITED TO THE STYLE IM TRYING TO PURSUE.
WHY ARE WE TYPING IN CAPS. LOL
Well I honestly wasn’t a huge fan of realism at first, but ever since I enrolled for my Game Art & Design major at school, all my instructors have been telling me the same thing straight up: “If you want to survive in the American game industry, your chances of becoming a successful mangaka or anime artist are extremely slim unless you’re a Japanese living in Japan.” And if you think about it, it’s actually really true — even if it was really disheartening for me to hear at first. (Believe me, I was sad out of my wits because I had to change my entire style that I’ve been working on for years). There are a few very rare exceptions where Americans have managed success in that market, like The Last Airbender and Avatar Korra series, but that’s just one successful franchise out of a million other attempts. Plus that’s just talking about animations… the market that I’m trying to enter is the gaming industry, and if you look at it from that perspective…. Americans aren’t very successful with making anime-themed games. We just aren’t.
So I’m sorry for pulling in the marketing aspects into my answer… I know it kinda takes the fun out of art but since I’m trying to make a living out of I need to take the marketing/financial view into perspective. (Reality’s a bummer sometimes). I’ll still do anime-styled art now and then for my original characters and comic that I plan to start someday, but for more concept and industry-portfolio works, I’ll be working on my realism.
Hopefully when I get better at drawing realism, I can tune it down a little and make it look a bit more stylized and have some anime components to it… I luff my anime too much to completely let it go. ;_;